MARTIN NO FILTER FIGHTERS CONTROLS & COMBOS
Master the authentic 6-button arcade layout, high-execution frame cancels, keyboard anti-scroll lockdown, and universal motion inputs for all 12 characters.
KEYBOARD SPLIT BATTLE LAYOUT
SANWA FIGHT STICKS & GAMEPAD API
Authentic arcade tournament mapping matching classic Street Fighter cabinets:
Connect wirelessly via Bluetooth or USB cable. Buttons auto-map on first D-pad press:
UNIVERSAL MOTION INPUT GUIDE
| MOTION NAME | D-PAD / KEY COMMAND | EXAMPLE CHARACTER SPECIAL | COMBAT UTILITY |
|---|---|---|---|
| Quarter Circle Forward (QCF) | ↓ ↘ → + Punch (S > D + F) | Martin's Mic Throw / Sheneneh Hair Whip | Full-screen zoning projectile |
| Dragon Punch (DP) | → ↓ ↘ + Punch (D > S > D + G) | Dragonfly's Ascending Crane Uppercut | Invincible anti-air against jump-ins |
| Quarter Circle Back (QCB) | ↓ ↙ ← + Kick (S > A + B) | Sheneneh's Salon Spin Slide | Crouch-sweep under high projectiles |
| Half Circle Forward (HCF) | ← ↙ ↓ ↘ → + Heavy (A > S > D + G) | Bruh-Man's Sandwich Crush Slam | Armor command grab breaking blocks |
| 360° Grapple Circle | Full 360 rotation + HP | Bruh-Man's Fire Escape Window Slam | 40% unblockable maximum grapple damage |
HOW TO SOLVE ARROW KEY SCROLLING
In standard web browsers, pressing ArrowUp or ArrowDown causes the viewport window to jump down. In Martin No Filter Fighters:
Left-click once directly onto the live fight canvas. Keystrokes are instantly routed to the WebGL game.
Press 'F' or click the top right fullscreen toggle to isolate the game from browser scrollbars entirely.
1P defaults to WASD which never causes page scrolling even on legacy or restricted browsers.